Blog

Running and jumping over orange boxes
4th July 2011
A soldier running and jumping over orange boxes.

Wasn't really sure how to end it, so that's why he stands upright looking very pleased with himself.
Running and jumping and stuff
3rd July 2011
A soldier running and jumping over orange boxes... work in progress.

Wasn't really sure how to end it, so that's why he stands upright looking very pleased with himself.
My next project
16th February 2010

lego next projectHas an engine...

... and is going to involve lots of these blocks.

Balls
3rd March 2009
Experiments with Reactor physics for now, to turn into something a little more useful. Depth of field is all broken but some of the other camera effects are looking quite nice.

Not entirely sure what I'm going to do with this just yet, but hopefully something clever...
Vehicle Animation Environment
22nd January 2009

wipcity.jpgI decided to abandon the last animation and I'm tweaking it slightly to turn it into a vehicle animation, rather than character animation.

The image is a slightly out of date render of the environment for the first part...

Should be familiar if you've seen any of my UT3 City work. I thought I'd use it in an animation at some point since the assets are all there.

Work in progress update 2
7th January 2009
I really should give this animation a name so I can stop calling it work in progress...

Anyway, here's a draft render of the animation so far to check the lighting, textures and glass breakage effects.

The main thing left is the building explosion so the whole thing actually makes sense. And he needs a gun as well to shoot at the glass so the glass doesn't spontaneously explode as it does at the moment.
Work in progress update 1
6th January 2009
An update on what I'm working on (see previous related post here)

Still very much work in progress - textures, animation and obviously special effects still need working on, but you can see roughly how the animation should end up.

The idea is he's running from a bomb that he planted in order to kill something evil, although I've not yet decided what this evil thing is, or even if we'll see it. But in my head at the moment, it's something like a tank (not my upload) from Left 4 Dead... but I'm not sure if I'll go as far as doing a section prior to this, and may decide to just go onto learning Maya, which I've been putting off for a while.
Work in progress renders
18th December 2008

Here's what I'm working on for an as-yet untitled animation that will be first rendered in 3D Studio Max, then exported and reconstructed in a game engine for comparison.

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Low poly character model
16th December 2008
A quick video to show the monkey character model, and that it is low poly and scalable with some turbosmoothing.

It also aims to show a grasp of face morph targets, and some quick ragdoll applied to the end of it to hopefully demonstrate the skinning and rigging of the mesh.
Work In Progress: The Lego Matrix
19th October 2008
Here's what I'm currently working on.

Obviously still a long way to go, but it's recognisable, I think...
Nothing here is representative of what it will finally look like, except perhaps the character.

UPDATE: View the finished version here.
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