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Ball physics
20th June 2011
Ball physics using key frames
Physics
19th May 2009
A physics simulation, generated in one pass. The idea was to test the collision detection and ensure that the objects behaved convincingly. Effects and camera movement were then added - the camera is partly scripted, part key framed. The camera contains the only key frames done by hand.
Balls
3rd March 2009
Experiments with Reactor physics for now, to turn into something a little more useful. Depth of field is all broken but some of the other camera effects are looking quite nice.

Not entirely sure what I'm going to do with this just yet, but hopefully something clever...
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