Blog

Work in progress update 2
7th January 2009
I really should give this animation a name so I can stop calling it work in progress...

Anyway, here's a draft render of the animation so far to check the lighting, textures and glass breakage effects.

The main thing left is the building explosion so the whole thing actually makes sense. And he needs a gun as well to shoot at the glass so the glass doesn't spontaneously explode as it does at the moment.
Work in progress update 1
6th January 2009
An update on what I'm working on (see previous related post here)

Still very much work in progress - textures, animation and obviously special effects still need working on, but you can see roughly how the animation should end up.

The idea is he's running from a bomb that he planted in order to kill something evil, although I've not yet decided what this evil thing is, or even if we'll see it. But in my head at the moment, it's something like a tank (not my upload) from Left 4 Dead... but I'm not sure if I'll go as far as doing a section prior to this, and may decide to just go onto learning Maya, which I've been putting off for a while.
Low poly character model
16th December 2008
A quick video to show the monkey character model, and that it is low poly and scalable with some turbosmoothing.

It also aims to show a grasp of face morph targets, and some quick ragdoll applied to the end of it to hopefully demonstrate the skinning and rigging of the mesh.
Monkey...
18th November 2008
Here's what I'm working on at the moment, and it involves bringing this monkey back that I started to work on ages ago.

I'm experimenting with morph targets now to try and get some expression, and it's still very much work in progress...
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