Blog

Running and jumping over orange boxes
4th July 2011
A soldier running and jumping over orange boxes.

Wasn't really sure how to end it, so that's why he stands upright looking very pleased with himself.
Running and jumping and stuff
3rd July 2011
A soldier running and jumping over orange boxes... work in progress.

Wasn't really sure how to end it, so that's why he stands upright looking very pleased with himself.
June 2011 highlights animation Dance Game Bounce Fall
2nd May 2011
Thin air chasing a strange guy with a mask and forcing him to leap from a tall building. Luckily he has strong bones.
The Box
29th April 2011
A demonstration of facial expressions and postures, as well as a total disregard of real-world physics for comedic effect. Character rig from 3dluvr.com.

An older version of this animation can be viewed here.
The Box - Version 1
29th April 2011

Character rig - Max (from 3dluvr.com).

The most up to date version can be viewed here.

Climb animation
27th April 2011
A character animation of a guy climbing onto a step and becoming the saviour of his glasses. Presented in cartoonvision for no reason at all.
Dragon flying cycle
27th April 2011
Dragon animation cycle.
Robot fight
25th April 2011
A character animation demonstrating interaction between two robots. The large robot rig is not mine, everything else is my own work.
Sentinel animation
22nd April 2011
An animation of a model and rig from The Matrix. The model isn't mine - purely used to animate.
Robot running
20th March 2011
Robot run cycle - to be animated further. Model and rig from ilasolomon.com.
Character animation 2010
15th September 2010

A video containing animated characters. Some are key framed, some motion captured and others simulated.

Dragon in Flight
15th August 2010
An animation of my dragon model in flight. The animation could've done with some more work, especially on the neck, tail and front legs, but it'll do for now.

Composited in After Effects as a bunch of layers to edit in the environment, clouds, dragon model and other effects in separately, to control the motion blur and depth of field independently.
Robotic Ball Animation
24th April 2010
A robotic transforming ball initially to be used for the home page of my website but possibly for more in future.
Demo Video 2009
4th October 2009
A compilation of some of the videos on the site.
Careless Kid
10th September 2009
A quick character animation in which the challenge was to demonstrate the word 'careless' in 10 seconds. The character is actually stationary, with the environment moving to easily create the motion blur on the background while retaining camera movement in the opposite direction.
Monkey Lift Animation
13th March 2009
Character animation to demonstrate a sense of weight, anticipation and reaction.
Angry Monkey
12th February 2009
Here's one of the monkey animations I've been working on.

It's intended to go on the home page as an introduction, and hopefully demonstrates some character emotion and interaction, as well as some cinematic effects.
Work in progress update 2
7th January 2009
I really should give this animation a name so I can stop calling it work in progress...

Anyway, here's a draft render of the animation so far to check the lighting, textures and glass breakage effects.

The main thing left is the building explosion so the whole thing actually makes sense. And he needs a gun as well to shoot at the glass so the glass doesn't spontaneously explode as it does at the moment.
Work in progress update 1
6th January 2009
An update on what I'm working on (see previous related post here)

Still very much work in progress - textures, animation and obviously special effects still need working on, but you can see roughly how the animation should end up.

The idea is he's running from a bomb that he planted in order to kill something evil, although I've not yet decided what this evil thing is, or even if we'll see it. But in my head at the moment, it's something like a tank (not my upload) from Left 4 Dead... but I'm not sure if I'll go as far as doing a section prior to this, and may decide to just go onto learning Maya, which I've been putting off for a while.
Low poly character model
16th December 2008
A quick video to show the monkey character model, and that it is low poly and scalable with some turbosmoothing.

It also aims to show a grasp of face morph targets, and some quick ragdoll applied to the end of it to hopefully demonstrate the skinning and rigging of the mesh.
Monkey...
18th November 2008
Here's what I'm working on at the moment, and it involves bringing this monkey back that I started to work on ages ago.

I'm experimenting with morph targets now to try and get some expression, and it's still very much work in progress...
The Lego Matrix
15th September 2008
Just because I wish this game would be made.
Man vs Machine
14th September 2008
Part of a university assignment that took place in character animation, sound design and games design modules.
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