Blog
Running and jumping over orange boxes
Running and jumping and stuff
June 2011 highlights animation
Dance Game
Bounce
Fall
The Box
The Box - Version 1
Climb animation
Dragon flying cycle
Robot fight
Sentinel animation
Robot running
Character animation 2010
Dragon in Flight
Robotic Ball Animation
Demo Video 2009
Careless Kid
Monkey Lift Animation
Angry Monkey
Work in progress update 2
Work in progress update 1
Low poly character model
Monkey...
The Lego Matrix
Man vs Machine
29th April 2011
A demonstration of facial expressions and postures, as well as a total disregard of real-world physics for comedic effect. Character rig from 3dluvr.com.
An older version of this animation can be viewed here.
An older version of this animation can be viewed here.
29th April 2011
Character rig - Max (from 3dluvr.com).
The most up to date version can be viewed here.
15th August 2010
An animation of my dragon model in flight. The animation could've done with some more work, especially on the neck, tail and front legs, but it'll do for now.
Composited in After Effects as a bunch of layers to edit in the environment, clouds, dragon model and other effects in separately, to control the motion blur and depth of field independently.
Composited in After Effects as a bunch of layers to edit in the environment, clouds, dragon model and other effects in separately, to control the motion blur and depth of field independently.
10th September 2009
A quick character animation in which the challenge was to demonstrate the word 'careless' in 10 seconds. The character is actually stationary, with the environment moving to easily create the motion blur on the background while retaining camera movement in the opposite direction.
12th February 2009
Here's one of the monkey animations I've been working on.
It's intended to go on the home page as an introduction, and hopefully demonstrates some character emotion and interaction, as well as some cinematic effects.
It's intended to go on the home page as an introduction, and hopefully demonstrates some character emotion and interaction, as well as some cinematic effects.
7th January 2009
I really should give this animation a name so I can stop calling it work in progress...
Anyway, here's a draft render of the animation so far to check the lighting, textures and glass breakage effects.
The main thing left is the building explosion so the whole thing actually makes sense. And he needs a gun as well to shoot at the glass so the glass doesn't spontaneously explode as it does at the moment.
Anyway, here's a draft render of the animation so far to check the lighting, textures and glass breakage effects.
The main thing left is the building explosion so the whole thing actually makes sense. And he needs a gun as well to shoot at the glass so the glass doesn't spontaneously explode as it does at the moment.
6th January 2009
An update on what I'm working on (see previous related post here)
Still very much work in progress - textures, animation and obviously special effects still need working on, but you can see roughly how the animation should end up.
The idea is he's running from a bomb that he planted in order to kill something evil, although I've not yet decided what this evil thing is, or even if we'll see it. But in my head at the moment, it's something like a tank (not my upload) from Left 4 Dead... but I'm not sure if I'll go as far as doing a section prior to this, and may decide to just go onto learning Maya, which I've been putting off for a while.
Still very much work in progress - textures, animation and obviously special effects still need working on, but you can see roughly how the animation should end up.
The idea is he's running from a bomb that he planted in order to kill something evil, although I've not yet decided what this evil thing is, or even if we'll see it. But in my head at the moment, it's something like a tank (not my upload) from Left 4 Dead... but I'm not sure if I'll go as far as doing a section prior to this, and may decide to just go onto learning Maya, which I've been putting off for a while.
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