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Black Hawk Model
Balls
Vehicle Animation Environment
Work in progress update 2
Work in progress update 1
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Low poly character model
Work In Progress: The Lego Matrix
Black Hawk Model
Balls
Vehicle Animation Environment
Work in progress update 2
Work in progress update 1
Work in progress renders
Low poly character model
Work In Progress: The Lego Matrix
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How to Build a Car Rig in 3ds Max
Car Rig Project - 3ds max - Updated
Unreal Tournament 3 - UT3 - City Project
Car Rig Tutorial - 3ds Max and Reactor
Motorway and Foliage - Grass
Car Rig Project - 3ds max - Updated
Unreal Tournament 3 - UT3 - City Project
Car Rig Tutorial - 3ds Max and Reactor
Motorway and Foliage - Grass
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Blog
"progress"
Items tagged with progress:
My next project
FEB
16
2010
You need to download the latest version of Flash to play and/or enable JavaScript.
Has an engine...... and is going to involve lots of these blocks.
Black Hawk Model
JUN
It's been a while since I've updated anything, so here's a draft render from a project I've started working on.08
2009
Balls
MAR
03
2009
Not entirely sure what I'm going to do with this just yet, but hopefully something clever...
Vehicle Animation Environment
JAN
22
2009
I decided to abandon the last animation and I'm tweaking it slightly to turn it into a vehicle animation, rather than character animation. The image is a slightly out of date render of the environment for the first part...
Should be familiar if you've seen any of my UT3 City work. I thought I'd use it in an animation at some point since the assets are all there.
Work in progress update 2
JAN
07
2009
Anyway, here's a draft render of the animation so far to check the lighting, textures and glass breakage effects.
The main thing left is the building explosion so the whole thing actually makes sense. And he needs a gun as well to shoot at the glass so the glass doesn't spontaneously explode as it does at the moment.
Work in progress update 1
JAN
06
2009
Still very much work in progress - textures, animation and obviously special effects still need working on, but you can see roughly how the animation should end up.
The idea is he's running from a bomb that he planted in order to kill something evil, although I've not yet decided what this evil thing is, or even if we'll...
Work in progress renders
DEC
Here's what I'm working on for an as-yet untitled animation that will be first rendered in 3D Studio Max, then exported and reconstructed in a game engine for comparison.18
2008

Low poly character model
DEC
16
2008
It also aims to show a grasp of face morph targets, and some quick ragdoll applied to the end of it to hopefully demonstrate the skinning and rigging of the mesh.
Work In Progress: The Lego Matrix
OCT
19
2008
Obviously still a long way to go, but it's recognisable, I think...
Nothing here is representative of what it will finally look like, except perhaps the character.
UPDATE: View the finished version here.